I’m looking for real-world applications of the ApplyMesh command. Does anybody use it? What do you use it for?
I’ve used it on occasion to apply (low res) meshes to surfaces, so that they can be used for custom mapping objects (applying the textures to the flat mesh and then deforming it with applymesh, the using it as custom mapping object.
Do you use ApplyMesh or ApplyMeshUVN?
Well, I’ve been using Applymesh, but I guess I should be using ApplymeshUVN - must admit, that I’ve never noticed the command before