Applying structural form on a solid

Hello. I want to have a fundamental design/ construction be applied to “complicated” form (object n.1 to object n.2)

I also understand, that it is possible to make this happen by doing it manually, but it would take lots of time. I’d like to find a way to make this happen in an shorter path

I am open for a discussion and your advice on this particular problem.


kompozicija. jungimas 02.22.3dm (457.3 KB)

look at flowalongsrf command

hit f1 for help in rhino on that or any other tool

Hello- what does this mean? Do you have some image or something to indicate what you are shooting for?

-Pascal

Wrong selection of words…

I mean that I’d like to have objects number 1 be stacked in the area of object number 2 and grow it z axis.

The issue that I face that I want to make automated.

This is the result I get. I’ve selected two opposite surfaces as base surface and target surface.
May it be because of the properties like command properties like rigid was turn off?

you need to make a base surface, and make sure the uv’s match the target surface/

the tools works like this,
you make a “source surface”
and associate an object with it.

then you select the “target” surface (in this case your model)

rhino then compares the relationship with the “source” surface to your object and remaps it to the “target” object.

you’ll want rigid= no and stretch= yes

if the uv’s of the two are not consistent, you will get inconsistent results.

How do I match uv’s of source surface and target surface, in this case, when target surface is already made?

The result I get, might have missed something…

Hello- it would be much easier to help if you provided some indication - a drawing or an image of some kind - of the desired result…

-Pascal

Sorry for being unclear.

Below is the result. I’ve used a booleandifference. Is there a better tool for such operation?


kompozicija. jungimas 02.22.3dm (3.1 MB)

If that is the result you are after, then BooleanDifference is exactly right!

-Pascal

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use the dir command and compare the uv directions, swap and flip as necessary. They need to match for a proper result.

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