Still getting this pixelated view when applying a material (rendered display mode). And I still can’t get any kind of texture mapping to have an effect ?
I don’t have a Mac, but maybe this helps you. Select the object and go to the mapping properties. There you should be able to edit the repeat of the default surface mapping or to choose an other mapping type.
Per default your texture is random placed over the object and at the moment it looks like the scale is wrong only.
yeh scale is wrong, adjusting it seems to have no effect, and trying different mappings has no effect either
Go into the material and then into the diffuse texture. I’m assuming the texture mapping is set to WCS, change it to Mapping channel: 1. Now your custom mappings should work.