Looks like the transform we get from ChangeQueue.ApplyDynamicObjectTransforms() is inverse of the actual instance transform. Is this expected? Thanks.
@andy, can you help here?
Apparently we also get inverse xform in ApplyMeshInstanceChanges() as well now. Had to fix blocks. @nathanletwory, do you confirm this was changed?
@nvp, nothing has changed here, AFAIK.