How can apply an image around a hexagonal object?
For example, a landscape photo.
The image is placed, but it is totally messy.
Check it out: https://imgur.com/a/UVvg27N
Does anybody can help me please?
Thank you
Kelson
How can apply an image around a hexagonal object?
For example, a landscape photo.
The image is placed, but it is totally messy.
Check it out: https://imgur.com/a/UVvg27N
Does anybody can help me please?
Thank you
Kelson
Hi Kelson - you’ll need to apply some custom mapping with Unwrap
It can take some messing about but you can manipu;late the unwrappewd mesh as needed to get the image where you like it.
https://docs.mcneel.com/rhino/6/help/en-us/index.htm#commands/unwrap.htm#(null)
-Pascal
Hi Pascal
Thanks for your tip.
How can I rezise the image or the surfaces in order to match them?
thanks
Kelson
Hi Kelson - move, rotate, scale the polygons on the image to modify how each face is mapped - you can turn on control points for the polygons as well and distort how they lie on the image - I think you are almost there.
-Pascal
What is the name of the tool to make this modification? I cant see it.
The yellow square on UV Editor it is not editable here.
Hello - with the editor open as in your image (it looks like) , you can manipulate the mesh rectangles on the image - do you see the mapping update as you edit the flattened render mesh?
-Pascal
Hello - never mind that control for now - there is another control open for the UV editor with a Cancel and Apply button - just directly manipulate the flattened meshes and then click Apply.
-Pascal
The control of UV Editor just manipulate the big image, not the small yellow squares. I need to edit each small pieces because some are different position, upside down, turned, etc. Any other idea?
I can’t imagine that it’s so hard just to wrap an image on a object. Should be a simple task.
Hello - I don’t think it is so hard - when you start the editor, you get something like this:
You manoeuver the meshes so that it looks how you want:
-Pascal
Yes, but how can I edit the meshes? Where is the control? I did not find
Hello - there is no specific control - you select them and Move, Scale, Flip, Rotate Gumball
etc - do whatever you need to get them in the right place.
-Pascal
Hi Pascal! Finally I got it working. My gumball was off, this is why I could not do anything. After turn it on, all working now. Thank you so much.
Now I am trying to make it 2d for printing it (UnrollSrf), but the image do not join it. How can I make it 2d with the image ?
Hello - I think I’d UnrollSrf
(Explode=No here, I’d say) then do the mapping trick on the unrolled panels.
-Pascal
The problem is to do mapping again. I’d like to do directly from the 3d automatically. Do you think it is possible?