Any plans for vulkan?

i dont want to complain because metal is now with us Macsters, but looking at how specific features could pull the feature list from both platforms apart again does it maybe make sense to implement something more platform independent and work on both platforms relatively symmetric?

i also read that

  • CPU Efficiency: Vulkan is often more efficient than Direct3D because of its multi-threaded design, reducing CPU overhead.

  • GPU Utilization: Both Vulkan and Direct3D can achieve high GPU efficiency, but Vulkan generally gives developers finer control over GPU resources.

on the other side does it seem to have some minor performance advantage on the windows platform due to tighter integration, but that might not justify selecting it over all the advantages vulkan could offer, specifically also because vulkan could be a first starting point towards a triple/quadruple platform development (mac OS, Linux, Android, Windows) if any of this ever would become relevant.