Trying to make this, any ideas of how this could be done in Grasshopper?
The product is a mattress, that is made by extruding a thin bead of molten plastic into water causing the bead to freeze not long after its has laid onto other bits of bead, the end result is a soft spongy very porous rectangle. I would be keen to make this in varying thicknesses so would probably have a bounding box as the constraints for is boundary.
“sqcp-a” uses Kangaroo for a stricter inclusion in a container.
“sqcp-b” is a lot simpler, but beware that both of them take quite a bit during the meshing phase (that’s why I’ve disabled those components).
sorry about that… unfortunately I don’t remember what plug-in has that MeshPipe component.
I’m not familiar with the NGon version, but as you say I guess the spline export to 3dsmax is the easiest way.
Thanks so much for the help, replaced the mesh pipe for multi-pipe and ended up with some lovely SubD shapes!
Just a quick q, and i’ve read on some other threads, but I was trying to remove the ‘placeholder’ for the ‘mesh pipe’ function, but couldn’t seem to do it. In the end I had to rebuild the above in a new scene, which was great for my learning anyway, but was wondering if removing redundant placeholders has come on any further?