In Rhino for Windows, dragging to rotate the perspective display rotates the camera around what’s in the center of the view. This makes it very easy to spin the view around to, for example, look at the other side of the object.
However, in Rhino for Mac, dragging rotates the world around the camera, ending up with the object that was in view moving around in the viewport rather than spinning so that I can see the other side of it.
Is there a setting for this that I’m not seeing? It’s almost enough to make me stop using rhino/mac and pulling out my windows laptop when I’m modeling.
EDIT: what the… now it’s working right. all day on friday i couldn’t get it to rotate correctly. i guess there must be something that makes it rotate the “other” way. NEVERMIND.