Hi, I have made a nice rendering of my sailboat, I would like to make an animation of the waves in motion.
Can Bongo animate the Bump channel of a PBR material to make the water move ?
Can I load an .AVI etc of an animated bump map into the Bump channel ?
I can make the animated bump map in Adobe Aftereffects.
Yes, there is two ways you can achieve this effect. The first is to animate the offset of the bump texture to give it the impression of moving.

If you want to use a video or image sequence you can use the Bongo Video Texture
Hi Joshua,
Thank you for that, the offset method is pretty nice.
I will try making an animated bump map in AE and giving that a try.
Regards,
Mike.
Hi Again.
I have manged to get the water animated using a Bumpmap.AVI.
But⊠the viewport rendered animation in Bongo (top) looks totally different to the Cycles Rendered images in Bongo.(bottom)
Any Ideas ?
Can you paste your system info? I double checked with both a video, image sequence, and the offset method and Cycles seemed to render them alright. The video youâre using would also be useful so we can attempt to duplicate the issue here. @nathanletwory might also be able to help.
Quick guess would be to check texture mapping repeats.
Hi Guys,
I have attached the .3dm minus the boat model and my System info.
Ocean Environment 005_To Forum.3dm (14.8 MB)
Rhino 7 SR8 2021-7-6 (Rhino 7, 7.8.21187.05001, Git hash:master @ 192a2a48e69da14d2318023b008b0f252e30b7c8)
License type: Commercial, build 2021-07-06
License details: Cloud Zoo
Windows 10.0.19043 SR0.0 or greater (Physical RAM: 64Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: NVIDIA GeForce RTX 2060 (NVidia) Memory: 6GB, Driver date: 5-6-2021 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 462.59
> Accelerated graphics device with 4 adapter port(s)
- Windows Main Display attached to adapter port #0
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPUâs maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-6-2021
Driver Version: 27.21.14.6259
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Rhino plugins that do not ship with Rhino
C:\Program Files\Bongo 2.0 (64-bit)\Rhino6\Bongo.20.rhp âBongo 2.0â
C:\Program Files\Rhino 6\Plug-ins\RhinoResurf\RhinoResurf_r6.rhp âRhinoResurfâ
C:\Program Files\Common Files\McNeel\Rhinoceros\7.0\Plug-ins\KeyShot10RhinoPlugin (ccedd9da-83b9-429a-aec5-8ec90b85fe67)\1.2.0.0\KeyShot10RhinoPlugin\Rhino 7\KeyShot10RhinoPlugin.rhp âKeyShot10RhinoPluginâ 1.2.0.0
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\7.0\Plug-ins\Twinmotion Direct Link 2020.2 (e24ee14a-9514-47da-8fe6-f6e61b20160e)\Twinmotion Direct Link 2020.rhp âTwinmotion Direct Link 2020â 1.0.6.0
C:\Program Files\Bongo 2.0 (64-bit)\BongoUI.20.v60.rhp âBongoUI20v60â
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\AMDDenoiser\0.5.2\AMDDenoiser.Windows.rhp âAMDDenoiser.Windowsâ 0.5.2.0
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\IntelDenoiser\0.6.3\IntelDenoiser.Windows.rhp âIntelDenoiser.Windowsâ 0.6.3.0
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\iris\0.6.6\Iris.WinR6.rhp âIrisâ 1.0.0.0
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\NVIDIADenoiser\0.4.1\NVIDIADenoiser.Windows.rhp âNVIDIADenoiser.Windowsâ 0.4.1.0
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 7\Plug-ins\Commands.rhp âCommandsâ 7.8.21187.5001
C:\Program Files\Rhino 7\Plug-ins\rdk.rhp âRenderer Development Kitâ
C:\Program Files\Rhino 7\Plug-ins\RhinoRenderCycles.rhp âRhino Renderâ 7.8.21187.5001
C:\Program Files\Rhino 7\Plug-ins\RhinoRender.rhp âLegacy Rhino Renderâ
C:\Program Files\Rhino 7\Plug-ins\rdk_etoui.rhp âRDK_EtoUIâ 7.8.21187.5001
C:\Program Files\Rhino 7\Plug-ins\rdk_ui.rhp âRenderer Development Kit UIâ
C:\Program Files\Rhino 7\Plug-ins\NamedSnapshots.rhp âSnapshotsâ
C:\Program Files\Rhino 7\Plug-ins\RhinoCycles.rhp âRhinoCyclesâ 7.8.21187.5001
C:\Program Files\Rhino 7\Plug-ins\Toolbars\Toolbars.rhp âToolbarsâ 7.8.21187.5001
C:\Program Files\Rhino 7\Plug-ins\3dxrhino.rhp â3Dconnexion 3D Mouseâ
C:\Program Files\Rhino 7\Plug-ins\Displacement.rhp âDisplacementâ
C:\Users\Mike\AppData\Roaming\McNeel\Rhinoceros\packages\7.0\SectionTools\2021.4.30.511\SectionTools.rhp âSectionToolsâ
Iâm not that much of a render specialist, but I think what you describe is normal. Allow me to clarify.
Below are 4 images.
The first 2 are the result of the 2 various Render engines that come along with Rhino 7: âRhino Renderâ (also referred to as RR7 or Cycles) and âRhino Legacy Renderâ. The result of both differs slightly. A render engine creates an independent image to be used to your own content (e.g. assemble into a video).
RR7
Legacy render which exists for compatibility with Rhino 6.
Then there are 2 âViewport display modesâ : Rendered and Raytraced . A display mode is a way of viewing the model in one of Rhinoâs Viewport (see Rhinoceros Help)
Display mode Rendered
Display mode Raytraced
As far as I see and know the Raytraced display mode gives a pretty good (exact?) preview of what a final RR7/Cycles render will look like. But not the same goes for the Rendered display mode. In previous Rhino versions it was kind of a fast preview of a rendered image. Nowadays itâs merely still fast â fast enough to give a decent ârenderedâ preview of an animation â but it does not give an adequate preview of a fully rendered image, no matter which engine is used. In particular texture and bump mapping but also shadows and reflections can be very different from an actual render.
Luc
That said, bump map on the ground plane should match quite closely.
I did make changes to the Raytraced / Rhino Render material handling code - maybe I made a mistake somewhere.
It does look like with a normal map Raytraced does the incorrect thing.
If I change to a different image the mappings match. Here I use the same image for base color and bump map:
Iâve logged this as RH-64943 Normal map on ground plane has incorrect mapping
Nathan,
Thanks in advance.
For one who doesnât have a beast of a machine armed with a turbo GPU the âRendered display modeâ is the only way to preview a rendered animation. So, for us animators, it would be very nice when the image comes close to the real thing.
Luc
Thanks guys,
I use a lot of software from different vendors, Autodesk, Trimble, Leica Geosystems, Faro etc
But their Tech support doesnt even come close to the support provided by McNeel.
Regards,
Mike.
Hi there,
has anyone created ocean waves plus an overlay with ship waves both animated?
Couldnât find a solution to create a systematic wave system like created by a ship ad a white âfoamyâ bow wave.
Have to agree that McNeels support outperforms them all.
Best,
André
Bongo can animate the Bump map or the Displacement texture but getting the foam on the waves would require some kind of fluid simulation. Bongo doesnât have that.
Thanks Marika,
I found the video online some time ago but the animated displacement function requires really a lot of time. Itâs far from being a fluid movement on the screen. Wouldnât matter though as rendering each frame takes time as well. But it slows down the complete process enormously.
So the solution should be found within Vray.
Hi Andre,
Have you looked at Enscape ?
It works very well for water.










