Good afternoon all,
I am trying to figure out if and how to use alpha masking with render materials in Rhino Cycles/Rhino Render. I have two goals here:
- Transparent background renders.
- Material specific Alpha values and masking
Transparent Background Example:
Material Specific Example:
Yellow Gold Alpha = 0
Green Gold Alpha = 1
Ideally I’d like to be able to use these buttons to show the Alpha Mask and the RGBA Channel image.
Presently I am doing some manual screen capturing/masking and bitmap merging on the side, but I’d like to be able to do this the right way, and use the appropriate buttons in the Render Window.
Is there currently any way to assign material specific alpha mask values that would produce this kind of cutout result with a cycles render? Any info would be great.