This example GH script
has a small closed Brep I call a bullseye, a surface of rotation, and a set of points evenly distributed around the surface. What I’d like to do is position a bullseye at each point.
This script does that, but the distribution is not equal/even - some of the bullseyes are a bit off horizontally or vertically. They are not off much, but enough to be noticeable.
It’s not a precision problem - I cranked that up to Document Quality. The points are in the right place - I’ve looked at them in Top and Front views.
And there’s another/related problem: some of the bullseyes are reflected front to back:
These guys are facing both ways at the same time. Which seems quite weird to me - although in my real geometry the inside facing ones are inside the thickness of the final shape.
There must be someway to fix this, but I haven’t been able to find it.
misalignment.gh (116.8 KB)