I want to alight the normal of the Divide Surface to match the curvature generated by the Tween component, I am not sure how to do it but aligning the plane was what I thought could be the approach, can anyone help me figure this out?
Perpendicular frame is surely what you need, if you want other orientation, just deconstruct plane then reconstruct it if necessary, normal is Y or -Y, you can orient it (using Z of XY plane)
Hi Laurent, thank you for this, I think the solution is somewhere there but I am lost with the additions you have included, let me explain perhaps better hopefully it will be easier for you to guide me with this, I want the vectors to be pointing the way you have done, just like this:
But instead of using a curve I want this to be done to the curve divided by points, I want the vectors of all the points to be doing this, at the moment it is one point on every layer, because perp frame takes a curve instead of points.
The point of this is because I am writing a GCode for a robot arm to print in multi-axis, and the Gcode must be a series of points.