I am looking for some advice on effective block management.
I have a file with 12 different moving light fixtures, each defined as a block. Each block is made up of a top level block containing two nested blocks (Group201, Goup202 etc) and a poly surface.
There are 100’s instances of each block, each with a unique name name (EL001, EL002 etc.) resulting in 1000’s of blocks.
The geometry in each lighting fixture is the same, only difference is one element has been rotated.
I am looking to:
A) Set all geometry within the blocks and nested blocks to ByParent.
B) Instead of having a 100 different blocks of the same light, where the only difference is the rotation, have one block with a variable rotation. In the above image, both lights would be a copy of the same block. I am not sure Rhino supports this feature though?
C) Hear how other people manage their blocks?
One solution I can think of is to explode each block and have each fixture as three different blocks. This would result in 12x3 blocks which is preferable to the 1000’s I currently have, but still does not seem like a neat solution.
I have started to look at Elefront and from what I gather I should be able to at least be able to set all geometry to ByParent with Elefront? Is there a workflow within Elefront that could help me with managing the blocks from there as well?