Adding More Power and Diffentiation to Rhino SubD

The rules for SubD can be pretty tricky…

Imagine that this is the edge of a car fender. I want to control the highlighted internal-edge/seam, shown below.

But it I a seam, it snarls the fender lip. The way SubD does its thing, every surface’s edge pulls on the node, affecting the position of the virtual smoothed node.

By removing the internal-edge/seam it restores the fender edge:

This shows the effect of the additional split/internal-edge.

What if we could…
1.) Click on the end of an internal edge near one end.
(Doing so tells Rhino which end of the edge we’re talking about.)

2.) Run the command SubD_Untieend, or Slipknot, or Softend, or something like that.

3.) The internal edge you selected is relaxed, as not affecting other other seams as if the seam is not present, but the opposite of the internal-edge/seam is still constrained for the smoothing as if the edge is present.

The effect would be greatest near the Untied end, tapering to nothing at the other end. The smoothed/virtual node on the left would be changed. The node on the right would not move the one on the left would.

The result would look like this crude PhotoShop approximation. I do not think that this is possible, presently.

4.) The edge could be restored to normal by using a SubD_Tieend or something like that.

On the way to T-SubDs and Boolean-Composite SubDs… : )

Some of this can be worked around, but it makes the result deviate from what I had wanted.

About the topic title: Do you mean ‘differentiation’ ?

And you may want to post a file containing an example…

I keep finding areas where this would be helpful.
It should be a standard part of SubD.

Basically, you are tying 2 nodes together with a split. One end you want to cause a change. The other you don’t want changed/pulled/creased.

Sorry this took me so long. I have also uploaded a file to play with. In this not-so contrived but altered example that shows the problem/opportunity.

I have used a SubD polygonal split do impart a gentle bend in the piece, but unfortunately, it pulls on the fender lip, where several splits come together.

Here, you can see that if I delete the split, my part is bow-strung and quite different, but the fender lip returns to a more consistent shape.

So, if we had the ability to control the SubD top node with the split–while letting the bottom node loose, the panel will be formed…and the fender-lip will remain intact.

Hair Lip.3dm (2.4 MB)

I am not say’in that a partial solution through rigorous experimentation couldn’t be found, but this give Rhino’s SubD something special.

Perhaps even, a mid-power/control node could be slid along the seam to set the falloff point.

Bungee splits?
One-enders?
Soft-splits?