Add Mesh Morphing recipe to Rhino?

Reminds me of something from a horror movie!

One way can be to use beams as shown here

This still uses boxes, but they update automatically from the beam lines. So the lines are all you need to manipulate.
I still didn’t release the frame based deformation (like in the green dinosaur video), which skips the need to generate a cage mesh, but I’ll try and post it in some form soon.

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