Hi All,
I have a 3d terrain with a texture on it and I’d like to extrude the buildings to the correct height.
I can split the mesh inside a building area and extrude it up. Is there a way to then insert edges at ridges/valleys and extrude them further to make the roof more realistic?
The cut out mesh has irregular faces and I am struggling to add vertexes/edges in the right location.
Thank you
Giovanni