Thanks, Roy. I’ve just upgraded my GPU to a Vega 56 which is considerably newer and faster than my recently retired Firepro W7000. If GPU years are like dog years, then that old friend is the same age as me! I will be upgrading to V6 soon as new work is coming in to pay for it. Again, thanks, rob
My next processor is going to be an AMD. Proprietary tech lock-in is something that I consider before making purchases.
[Denoising filters aren’t rocket science, I would be surprised if McNeel would be beholden to anyone for a critical yet replaceable code snippet.]
This stuff does work (well) on AMD. Only requirement is sse4.1 which will be present on any new AMD chips. The nVidia version of this, on the other hand, is proprietary.
This filter is as close to “rocket science” as it gets, BTW. It’s brand new and an area of current research. It features a machine learning approach where the algorithm is trained on a bunch of sample images which vary from partially to totally converged.
The Intel stuff is open source so I do have access to their code.
If it does not utilize Nvidia’s CUDA graphics card (GPU), it is slow.
Could you expand slightly on the Intel Open Image Denois feature. I have an overclocked 4.25 ghz 3930K. Will that ancient beast qualify for the above?
That’s an i7 right? I would certainly think it has sse4.1. You can verify online, or by running a console app called coreinfo (you’ll need to download it first), or by trying out ArStudio (it should tell you if it can’t do it.)
Yeah, it’s a core I7 hexacore that was quite the cat’s meow when I overpaid for it six years ago! But, it still works just fine and I have had it on water cooling the entire time. It’s also manageable enough to over-clock which I’ve done to 4.25 GHZ. I’ve yet to see temps get above 64 degrees C and then only in the summer when rendering in Flamingo with six cores at 100% for extended periods of time. I’ve attached a rendering that shows just how to heat up that old beast! Thanks again, anxious to upgrade and give cycles a chance to improve my work along with Studio AR Flamingo. Cheers, Rob
I do not have a very powerful laptop … Do I need to try this render, or is it better to just install a new V-Ray now?
Runs pretty well on my Surface Pro.
Intel Xeon Platinum 8180 CPU has 28 cores. It costs about $495. Its maximum speed is 2,240 double GFLOPs. Nvidia V100 PCIe (Volta) GPU has 80 cores and 16 GB RAM. It costs about $6000. Its maximum speed is 7,014 double GFLOPs. source: https://www.xcelerit.com/computing-benchmarks/insights/benchmarks-intel-xeon-scalable-processor-vs-nvidia-v100-gpu/
I wonder whether the AccuRender Studio can use all 28 cores of the new Intel CPU.
It should be able to.
Render engine of Rhino WIP7 (called Cycles) is much faster than Render engine of Rhino 6 because it utilizes Nvidia CUDA. Someone should compare the speed and quality of AccuRender Studio with the Cycles render engine of Rhino WIP7.
Will this work with Mac rhino?
Windows only for now.
Hi Scott, excited to try it, but maybe I’m not expert enough to make it work.
- installed Accurender Studio
- moved the rhp file in the plug-ins directory in Rhino
- recognized / installed / loaded ArStudio for Rhino in the properties window
- commands are there when I type in the command line
And now what? Where do I find it, no current renderer, no tabs, no menu, no icons, how can I use it to render? Need help.
It should come up when you type “ArStudio” and attempt to render the current view. Is this not working?
No, it is not.
arStudio comes out ok,
I click on it (no extra icons or ways to set up rendering),
if I render it renders in the current renderer (Flamingo in my case).
When you type ArStudio it’s supposed to bring up an interface and begin a preview rendering. Most of the features are accessible through this interface. Some things are done by a handful of other commands in Rhino. I haven’t done a toolbar for the thing yet. What happens exactly when you type :“ArStudio”. Try is with a simple model, say a sphere, to make sure we’re not crashing.
BTW, it is not considered a rendering plugin by Rhino so it will not alter or change the current renderer at all. If Flamingo is selected it may have better access to Flamingo materials, depending on the model.
I type ArStudio (or select it when it comes out from the drop-down in the command line) and nothing happens.
I expected in fact an interface … but it’s not there.
Is there something I can do to test in a more deep-level way?
Have you tried a very simple model-- a box or a sphere say-- without materials? It could be a crash.