AccuRender Studio is the next generation rendering engine and tools in the AccuRender product line. It represents a major leap forward in quality, efficiency and ease of use. It is currently available for free as a work-in-progress.
You should only have to do this step once. The file will be demand loaded after that.
Type ARSTUDIO in Rhino to bring up the interface.
Rhino6 ArStudio commands:
ArStudio-- brings up the full product interface including a render preview window.
ArStudioPlants-- allows loading and placement of plants.
ArTagLights-- select objects to be treated as AccuRender lights. The light properties, such as direction and strength are edited in the ArStudio interface.
ArStudioRemoveData-- removes the new AccuRender Studio data from your drawing. May be useful for recapturing legacy data.
Features:
New Rhino plugin
All data is stored in the Rhino model.
Built-in Intel Open Image Denoise
Most drawings are 4-10 times faster using noise removal!
Runs on most Intel-based computers. Special GPU hardware is not required.
New Render engine
Engine is parameter-free, physically-based, realistic, simpler to use.
Rendered preview shows your changes quickly.
Effects like caustics are generated automatically, without user input.
Large numbers of lights can be used without significant performance degradation.
Support for parallel processing has been improved, whether using multiple cores on a single machine, or multiple machines.
Lighting channel concept has been expanded and improved.
Cloud Rendering and Data
Support included for rendering to your own Azure Batch account.
Our cloud account can be used with a credit card.
Plant and material cloud libraries are easily accessed.
Out-of-AutoCAD operation
Option for out-of-process rendering so you can continue to work in Rhino.
Includes a full standalone AccuRender Studio version includes input from a variety of sources.
Render farm support improved and included.
Plants can be exported as meshes for use in other rendering and modeling software.
New data formats
New material format allows for easier creation of realistic surfaces.
New plant format offers more realistic, easier to create, plants.
It works, it’s fast.It imports materials from Rhino with renderer set to Flamingo correctly.
Edge softening works sometimes, shut lining doesn’t. That maybe my fault. Decals disappear.
It imports all Rhino layers not just the ones that are on. It does not import the views properly, I have to reset them.
A brief help file would be nice; I have no idea how set constraints like the number of passes.
Thanks-- I’ll take a look at the few issues you mentioned. Constraints aren’t in there unless you render to the farm or cloud. I can add them as well. Share some images if you can.
It is very simple: it is a planar map, single color texture that I use to draw a boot line on a boat hull. It renders properly with Flamingo and with Rhino…
(A booth line is a thick waterline).
If needed, I will post the model with decal.
A couple things. You need to use the Rhino Decal property, not Flamingos. Also, in my example the decal is in front of the object projecting backwards into the object. You can see in the capture:
Here is a decal that renders in Rhino and Flamingo. It’s a simple flag on a panel.
It does not show up in ARstudio.
Could it be a path problem?
I have a decals folder that’s not in the Rhino paths.
Files attached: ryco.3dm (12.3 MB)
Tried this out today on a laptop and one node. It seemed to work. I guess the queue is file watcher based? Any plans for a linux node?
If you are looking for feedback:
‘Open image editor when complete’ checkbox didn’t seem to work, but I found the image editor.exe and was able to open the combined image.
I had the node.exe and the studio open on my laptop, which used ~100% cpu. Just the node.exe on the node seemed to use ~50% cpu. The node is an older Xeon but should be fine. Could have been something on my side but don’t know what. I didn’t have time to do any further experiments. Thought it might be of interest.
Couldn’t accomplish much with the material editor…is it a one way pipe from rhino to AccuRender for now?
The render farm is very basic-- file system based using a shared folder.
Definitely looking for feedback, this will be very helpful. Strange about the Open Image Editor checkbox, I’ll verify that it’s working here and may investigate further. Not sure what you mean about material editor. Changes made in ArStudio should be saved in the Rhino drawing. Next time ArStudio is used the changes should be persistent. Whether the Rhino display changes is complicated and depends on many factors such as material type and default renderer. Performance seems OK-- overall performance is greatly enhanced by denoiser.