Accessing texture repeat

Nathan ‘jesterKing’ Letwory

In which property of your plugin can I add the image repetition (array).
My geometry is big.

Hi @cristiano.pasini I’m not sure what you mean, can you please explain? Does it have to do with with the original poster question?

Nathan ‘jesterKing’ Letwory

It’s related to your texture generator plugin (link).
My question is whether the texture has the bitmap image array property or is it defined when applying to the object to be rendered.

I am not sure what array property you are referring to.

You can check this example: https://jesterking.github.io/rhipy/select_object_tweak_texture_mapping.html

1 Like

Is it possible to define some mesh remesh factor from the texture applied in a 3D mesh model?
I refer to black and white textures for generating reliefs.
Currently I generate tiny 0.05 mm mesh pieces. But this generation of small meshes is to the fullest extent of the model.
This makes the whole task more time consuming.
Where the texture is full white the remesh would be by the geometry tolerance. Where the texture is total black too.
Only where there would be shades of gray would make a finer grain.

I am not aware of any functionality in Rhino that allows to control the remesh density based on texture.