Anyone doing that?
As I’m talking about a local network, I am thinking about having OpenGL be rendered by the server’s graphics card. It seems that Windows does not support this. However, the Oracle Blog shows a solution that involves wrapping Windows in a virtual machine running on Linux. What happens is that the OpenGL commands get forwarded from Windows to Linux. On Linux, a software called VirtualGL sends the OpenGL commands to the graphics card. The output from the graphics card is captured as bitmap data and sent to the client via TurboVNC.
If there is a simpler way, I’d like to hear about it.
I also asked on the GamingAnywhere forum. GamingAnywhere is an Open Source software for streaming games remotely. Perhaps it can also be used for productivity applications.