I’m practicing both car body (NURBS) modelling and strictly mechanical design with Rhino (and Fusion 360 in parallel) and regarding mechanical design (surprise, surprise) I find myself repeatedly returning back to drawing on the Rhino model. Perhaps because the geometry for my mechanical models are fairly complex.
I’m not very experienced with either Rhino or Fusion 360 (least experienced with Fusion 360) but in general Rhino is “straight forward”, despite the not-so-sofisticated UI. Rhino simply does the job.
After a couple of month of training, have come to the conclusion that Rhino is underestimated, and it’s even useful as a tool for mechanical design. (especially if enhanced just a little bit more, as described below).
Although Rhino not supporting parametric design (as described in the previous post) the very approach to drawing is is intuitive, in the meaning straight forward - You draw the way you think about the geometry, whereas specialized tools like Fusion 360 takes a special drawing paradigm before you get anything done. If you can live without parametric design, Rhino is the Swiss-knife of choice also for mechanical design.
RHINO FOR MECHANICS
#1. One thing that Rhino should be enhanced with is to be able to scale (or resize) dimensions of existing objects in a similar way as Fusion 360. That is, point at a circle, get the radius/diameter presented, and an edit box where to enter a new absolute value, as opposed to a percent value for scaling.
#2. And enhanced fillets.
Having those two concepts added/enhanced would lift Rhino to another level even for mechanical design (parametric has it’s benefits, but you can live without it).