I agree on the fact that because more than one (or a couple of) component is involved, then it becomes more difficult (in particular time consuming) to backtrack which initial setup produced the final result you want
the main thing I’m thinking about is that Voronoi function produces a given solution for a given set of points, regardless of their order: same points produce the same result, there is no Seed for Voronoi 
if the issue stems from the generation of a different Voronoi diagram (which goes through a set of components that alter it, but they also always produce a particular result for a particular initial setup) then the problem you are looking for is finding the correct same initial-points spatial configuration
and, just to give you a hint, that does not belong necessarily just to the sliders you have circled in red:
because you are dealing with a Surface that gets populated with points, the smallest change to the Surface will completely change the position of the points that it gets populated by
also, a very tiny change to even this slider here that defines the Domain of the pulling curve, now set to 0.050
will produce a huge difference on the final shape:
what I can suggest is to always keep active the auto-save feature for every action, and whenever it happens to you that GH crashes (we all make it crash it from time to time
) is to open Rhino, open GH, right click on GH and disable the solver, open the last file, at this point GH will ask you JUST ONCE if you want to load the temp file that crashed, and I always say YES and instantly save as a new version like adding a letter at the end of the file
only then you decide if it’s worth to re-enable the solver or not, but at least you are able to keep the very last data just before making it crash… and sometimes it can save you hours of work (expecially for who is not very used to save the work every 10 minutes, like me, but I’m slowly getting used to feel like if an operation is dangerous enough so it’s better to give it an intermediate save…
)
good luck!