In this thread, I want to tell somebody in the McNeel team about two ideas for general large project management of Rhino and its spin-off’s.
\These suggestions are made generally for saving Rhinoceros’s NURBS functions as the main Rhinoceros’s working method, and spin architectural-prototyping-digitizing-etc facilities off to a completely new software apparatus.\
- There could be possible to build an unbiased radiosity renderer based completely on per-vertex-coloured triangulative and tetrahedrative graphics representation. E. g., such renderer would make an unique 2d ray-catching mesh from a projection of 3d scene triangulation for each render, and then continuously refine it (and, maybe, refine the being rendered triangulation geometry of the scene too) according to the newly traced light paths groups.
After such “baking”, the final 2d triangulation image could be tone-mapped and exported to various formats (or even to a specific spherical panorama exploring map). Of coarse, there could be added some pre-rendering high-density bitmap texture tracing for further triangulation needs.
- A new software product could be presented to the Rhinoceros community - “Mirabilihedrae”, or how do you want to call it… It should have all the “classical” geometry plotting process advantages of Rhino 5, Grasshopper, Bongo, etc - but, unlike Rhino, should be intended for working with 3d meshes, rapid prototyping facilities, 3d-scanning and other non-NURBS works.
In a few words, the Rhinoceros modelling methods could be remade separately exactly for NURBS design description, and for non-NURBS meshing and imaging in general.