I have been tasked with making an animation using Poser figures, but they need to be immersed into a point cloud scene. I am working with the point cloud in Rhino. I would like to export key stills from a Poser animation into Rhino with the same textures as in Poser. It is important, for example, the skin color and t-shirt color of the Poser figures.
I have found that if I export as a .dxf, .vrml, or .obj (with the associated .mtl file) that the mesh in Rhino is untextured (also, the mesh is grouped in a way that is not the same as in the Poser figure, but that’s a later problem). Also, the eyelashes appear odd. I have found that I can manually find and bring in the appropriate texture images from the Poser directory and apply them in Rhino. However, for 3 figures in a 5 second animation with, say, 10 frames per second, that would be 150 manual texturings.
Is there ANY way to get around this?
I really appreciate your help!