How can I use Arabic texts in Rhino 6, is there any plugins or adds-on through Grasshopper can achieve this?
As I also do have some AutoCAD and other format files that I import into Rhino, but Rhino seems not supporting Arabic texts as each of the letters are not connected.
It’s an urgent project to complete, so starving for a solution
Thanks in advance!
Getting problem on how to type persian in rhino
Unfortunately, Rhino doesn’t support right-to-left reading languages right now, including Arabic and Hebrew. I’m sorry.
Does Mcneel have any plans to make it possible anytime soon (maybe in V7)?
We don’t have the roadmap for Rhino 7 figured out yet, so I can’t say for sure.
A limited work around that might help you in some situations is that you can try to paste into the Rhino text tool text box some text you want.
What type face / font are you using ?
Hey @ Elshar
You can use this definition in Gh Rhino 5 . test .
Text Maker.gh (11.1 KB)
I tried many of the usual Arabic fonts that I use.
Is there a specific font to do this?
It seems I cannot load Grasshopper in Rhino V5 any more . I tried it in Grasshopper in Rhino V6 it ends up with the same result as posted above!
I do not know if there is a “specific” type face /font to use but try Times New Roman. Please let me know the results.
Thank you, Andy
That just use gh in rhino 5
I tried Times New Roman and other Arabic fonts, but I guess the font always set back to Arial. And in the properties panel I get this…
The unicode points showing instead of the intended is fixed in 6.5 release candidate
I guess I have the latest update here …
Rhino 6 SR5 2018-5-12 (Rhino 6, 6.5.18132.5131, Git hash:master @ b8b8945d46018b7f175f54f1e384ede46df9745d)
Licence type: Evaluation, build 2018-05-12
License details: Stand-Alone
Expires on: 2018-07-25
Windows 10.0 SR0.0 or greater (Physical RAM: 7.9Gb)
Machine name: THEENDS
GeForce 840M/PCIe/SSE2 (OpenGL ver:4.6.0 NVIDIA 397.64)
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 8x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 5-7-2018
Driver Version: 220.127.116.1164
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 4 GB
Let me double-check if I got the version correct. I did test the fix for this recently.
SOrry, I should’ve written 6.6. The fix is in our codebase, but not in the stabilizing branch for the upcoming 6.5. In (hopefully) a few weeks, with the release of final 6SR5 there’ll be a 6.6 release candidate.
This is the bug report: https://mcneel.myjetbrains.com/youtrack/issue/RH-46070
And I also wish to get with each release update I install, a note file of the fixed issues within this update. As usually I don’t seem to have any issues with the current update but when I update to the upcoming release I end with issues I don’t have in the previous update!