Hello! I was trying to build a surface with a layer on top of it like this, but have not gotten any solutions yet, any help? thanks!
Hello - You may be looking for âdecalsâ See Help on those.
-Pascal
couldnât find this commandâŚ
Hi @cdragon07756113739
Not uite sure if you are looking to apply graphics to your model or if itâs the âwrap aroundâ effect of the surface you are looking for? If itâs the graphics, you are looking for Decals, as @pascal mentioned. If itâs the geometry, you should take a look at VariableOffsetSrf
Hi, thanks for the reply! Itâs geometry that I am looking for. I have tried VariableOffsetSrf just now, it seems the command creates 2 individual surfaces rather than 1, which canât combine them naturally like the reference picâŚor I did it the wrong way?
Hi @cdragon07756113739
Looking at the reference geometry again, I would probably do it like this:
Of course you can do the curves in many different ways, but circles that are cut open and then edit the end points was the quickest way I could think of

HTH, Jakob
Edit: Notive that I have history on, so that the loft updates as I edit the curves!
very nice! however, in this way, I would have less control over the outline by using loft, and also the gap, right?
Well, that depends, I guess. You can tweak the curves individually and insert as many sections as you need - I just wanted to show the basic approach. For the gap, you can insert custom sections in the BlendSrf
command, if you want to have more control of the transition - or you can give Sweep2
a go instead. Beware, though: Less control points and less sections results in better, cleaner surfaces, so try and keep it to a minimum
-Jakob