Let’s assume we just drew a diamond with solids (example shape that would solve my problems) and we want to produce it using a real world material with thickness like wood.
Now we want this diamond to have a thickness in rhino. So we have 2 commands to use (shell or offset). Shell does not really cover my needs, so I’m playing with offsett. I don’t know why, but trying to boolean smaller diamond out of a bigger one does not produce anything.
so I’m going around it - exploding my diamond and offestting all the surfaces. Then creating solid with what I got. And I’m almost there, but this way produces many unwanted objects in the process as in the picutre.
My goal is to get a diamond with real thickness and divided on polys like in second picture so I can read the angles between them. Then ideallly unroll those solids somehow to be able to produce this thing with wood elements.
Any experienced modeller could help me how should I go about it?