Hi Bram
I proceed in this way: 1) extract the curves (which will be lines and polylines) 2) transform the lines in curves. 3) construct the MAIN surfaces and unite them in order to have a polisurface with curvature continuity. 4) if the structure (mesh) in the tubes is enough “orderly” transform the NURBS foot in mesh and merge with a Boolean mesh.
there is no command as extractcurves? just extractsubcurve. So that’s how far I came haha.
The only transform command I could find was LDDtransform, so I couldn’t do that either
I didn’t understand wat you mean with construct the main surfaces? how do I construct them? Do I have to start over? And how can I unite them? There is no command called unite.
I can only go from mesh to nurbs but there is no command the other way around.
In essence you have to make the model by using mesh as a reference. Create the template in nurbs and then export it to .stl format for printing.
If it can help, I can make a short video.
you can try with the command smooth on the toes or on the entire foot - just select the areas and hit enter a few times in a row and choose a low factor otherwise it looks messy pretty fast.
Alright, the mesh command worked pretty good I got it in cura ready to go, but.
One guy said that I should print the wireframe part separate from the whole model, and up side down to avoid support material. And the shoe model split in two and glue these 3 pieces together after it has been printed.
At this point it’s tweaking the model so that it looks nice, and placing the parts in such a way that it can be printed with the least amount of support material that is possible.