i’m looking for a way do digitalize my 3D sketches into rhino, so that i modifier, render, 3d print or what ever my sculptures. i know a lot about modeling, but my skills are limited with nurbs, when i want to rebuild my sketches, because the geometry is very complex.
Normaly i would put a screenshot into rhino->
then step 1: draw curves 2d,
step 2: creating surfaces
step 3: make it solid
step 4: don’t like it, restart from step 1
So this workflow is a timekiller.
Are there other ways? Something Soldid/poly-modeling based tecniques? Or does exist a rigging technique in rhino?
for example, i have a box, put 4 bones in it, move one bone knot, and the box bend? or i put a hook at the box and the box stay bended without repeating the whole process? Maybe some sculpting moves??
Thank’s for your Ideas!