The 2D shape could be the base shape or the looped object to get such a fractal. I was looking at Chimpanzee. Unfortunately, I didn’t find a way to get this done. Does anyone have an idea how to do that? I would be super thankful.
Forget fractals (unless you have to play with some sort of “visual instructions”). Recursion is the way to go - a Method that calls itself untill something happens and terminates. Public vars are used (notably Trees where only the last [i.e. **previous**] Branch is accessed - tail recursive: stack “safe” etc etc) in order to avoid locomotive long Method calls. That said In most of blob like cases the objects are Meshes (a Class using floats thus speed … etc etc).
In general you can do anything imaginable as far as the rules are well defined. Post some very specific analysis/description of the desired result and the evolution process - an image means nothing (Note: if I’ll provide any indicative solution that would be via 100% code [ C#]).
On the other hand … well … instead of a single object (say some sort of blob) is waaaaaay faster and/or rational if you have some “structure” in mind (Using objects as Instance definitions - flat or nested) meaning some sort of result like this - a tetrahedon random grow as a template for placement (real-time no matter how many Instances as used):
This is using things (related with nested Instance Definitions) that are strictly internal to the practice. Plus the Recursive tetra grow … is also using internal code.
But IF you are in the C# path (Level : mid to advanced) I could provide indicative hints/help.
Unless you want something “plain” so to speak (but you should provide explicit description of the desired Topology) using/placing objects … er … the totally wrong way (i.e. Copy their Geometry and use a classic Plane to Plane trans each time a new placement is required - that does the Orient thing). Plus … for some sort of structure in real-life … connections are required as well (i.e. : do something with the Mesh edges shown, that is)
I wrote this tutorial some time ago, perhaps it can help you: Fractal Canopy - TOI-Pedia (tudelft.nl) You would need to know a bit about Python to do this though. If you are able to follow this, I expect you to be able to do similar stuff too.
Theoretically you could also do it with Anemone, but I wouldn’t recommend it, cause it makes your script very unreadable.