3D Connexion Space Mouse

Hello,

I have a problem regarding the navigation in Rhino viewport using Space mouse from 3D Connexion. Many times I need to work with control points on the surface in a Wireframe mode. In this situation, the only possible way how to correctly rotate the camera is by using a Gumball set to “rotate camera around a gumball”, so it needs a regular mouse to rotate. In this situation, the 3D mouse seem to ignore the selected control point and it rotates the camera as if there is no object selected. It only rotates the view when there is an object selected, such as a surface or a curve. In the global settings for the 3D Connexion device, there is no such a thing as - “rotate camera around CV´s”. Another issue is the Wireframe mode, which is essential for CV editing, because otherwise I would accidentally select a Srf instead of a Control point, and many times I need to select the point that is “behind the shaded surface”. The 3D mouse is completely lost, when “it does not see shaded Srf”.

Thanks for any a answer.

Did you install the 3D connexion driver?

yes, I have installed the driver in August 2025

Are you aware of the _SpaceMouse command?

I’m using the driver with two 3D connexion mice (left + right), a keyboard and space mouse…

Rhino by default once installed already have a “minimal plugin” to support 3dconnexion 3d mouse.
If you install the 3dconnexion driver, you’ll get a different plugin with sort of more/different features.

BOTH plugins, “minimal included” and “from the driver” are not developed by McNeel.
They usually tell us to ask to 3dconnexion support…


Anyway, I do not encounter the problem you describe.
I use the “minimal plugin” as imo is much better, and work flawless.

3dconnexion plugin update and find the camera rotating center every time you stop moving the 3d mouse, and it “shoot” a straight line out of the camera, centered with your current viewport.
If you never stop moving the 3d mouse, it will never update the camera rotation center.
(It’s easy to see this if you have the rotation center icon turned on)
The first intersection (or the closest point to that line) with any geometry (rendermesh or curves) is used for the camera rotation.

Consider using Ghosted mode and tweak transparency until you like it.

No I haven´t tried.

I see the same.

You’ve tagged your post Serengeti. Note that the 3Dconnexion Windows driver is not yet able to supply Rhino-specific settings for the Rhino 9 WIP in the same way it does for earlier versions. At the moment you just get the generic app settings. McNeel’s focus of late has been sorting out the Mac interface. Hopefully they will move the Windows one on shortly.

R8:

R9 WIP:

3Dconnexion driver 10.9.10 (current)

Thanks, but what is “minimal plugin” for 3D connexion mouse?

Sorry, I was testing the 3D mouse on Rhino 8, hopping this problem could be tackled in Rhino 9.

I see your point, now the focus is more on MAC.

Windows.
If you install Rhino, and you don’t install any 3dconnexion driver, your 3d mouse will still work with a build-in plugin that is included with Rhino for 3dconnexion mouse.
That is what I would call “minimal plugin”.


If you instead install the 3dconnexion driver, that minimal plugin is sort of overwritten by a different one.

Thanks for the explanation,

yes, Ghosted view helps a little bit, but it is not ideal

yes, that´s the thing