This one was fun…I’m prepping for a new video on how to to build stuff like this in subd- Stumbled across a very easy workflow. It’s essentially paperdoll, add a dash of bridge and subd offset to get the main forms. Push and pull a bit, a few extrudes here and there and some curve piping for the stitching.
here is the file for anyone interested in seeing how it’s put together- seat1.3dm (6.6 MB)
simple stuff, nothing crazy. If I was going to dig into it again, I’d likely go into box mode and clean up a bit there. (fix overlapping edges etc…) But I opted to let it get a little messy in as a compromise to speed.
project a curve on the surface, then apply a dashed linetype to it, then run curve piping on it and apply a material to it.
bonus, copy the curve and apply shutlining to it with a v shaped profile (embossed) and you get a pretty nice representation of the material edges with the stitching floating in the seam.
I’ve wondered before why they don’t add more lines to curve piping. Really, at the moment, it’s sort of accidentally for stitching I’d say. If it was really meant for stitching, there would be an abiility to add profiles and such ala illustrator, or 2D DXF files for extruded profiles w/ orientation (popular as a feature for Fashion/footwear CAD tools) or single mesh files.
Also the ability to do edge softening property on top of ‘thickness’ property … working functionality already that just needs to work together. I did get BrianJ to open the bugtrack for it.
Ideally this is a linetypes issue as the curve piping just pipes whatever curves you feed it. So Ideally we’d need curve styles that make cool looking stiches and curve piping would make them look great.