3/4 cylinder

how can i make 3/4 cylinder? Is there any command for that?

Make a circle and draw two lines at 90 degrees from the center to two quads, use Trim/Join to make a closed 3/4 circle figure, then extrude it solid…

thank you

revolve a straight curve 270 then OffsetSrf or ExtrudeSrf.

Make a full cylinder then Wirecut it with two joined 90 degree lines. Or BooleanDifference a box that has a corner on the base circle center out of the cylinder. Or…

There are always a bunch of ways to do this kind of stuff…

revolve a rectangular 270

edit: hah ok not trying that out before suggesting actually revealed some cosmetic issues with this technique