Thanks for the replies, however I’m finding getting this Alpha to perform with a cloth simulation is not quite what I was hoping to use…
Any other ideas? The advice on feathering the edges of the 2D form won’t quite work. “. The displacement is controlled by the transitions of black to white so a black fill of your silhouette followed by inverting the selection, feathering it and finally deleting the outer edge should give you a soft form.”
Because of the 2D shape
The feathering isn’t quite uniform. I.E. If you feather the shape so the thinner areas look good, the wider/larger areas don’t benefit from the feather. Manually painting in a smooth and perfect gradation isn’t looking good.
A number of years ago at Siggraph, there was a free downloadable program, that was based on the premise of converting 2D into 3D models easily. One feature it had, was you could import a 2D shape, and it had a interactive slider, that ‘puffed’ up the surface within the 2D shape in a more controllable fashion. (i.e. uniform z heights)
Can’t locate the program anymore, but looking for something like this. Artcam allows a fixed height unlike the RhinoPhysX look/effect.