Plug-ins for V6 are not possible until we freeze the V6 SDK. The Software Development Kit is what is used to write plug-ins.
Everytime we make a change to the SDK, any plug-in based on the old SDK is broken.
We are moving towards SDK freeze.
My HoleCreator and FastenerCreator scripts are redone in Python. I’ve been using them in V6. I will need to remove some content that is very custom to what we do, but that should be easy enough. Unfortunately my V6 upgrade failed this morning so until that’s running I won’t be able to test.
Don’t know if I’m missing something, but you can use the Auxpecker maps to create custom materials in Rhino and then save these in a template file. This should result in the same Auxpecker/“matcap” look.
Norbert
I’ve added new TestDisableAllClippingPlanes and TestEnableAllClippingPlanes test commands that will appear on Rhino 6 SR2. We’ll elevate this to real command in Rhino 7.
We are all moving to V7 WIP as soon as I figure out how to upgrade my licenses waiting in my inbox. Any chance you could also put this in the V7 WIP build please?
Now that V6 is out, and just like from going to V4 to V5, in going to V5 to V6 we keep winning some nice functionality but also losing some other good ones.
Does anyone know if these other plugins have a good alternative or if they have been ported, or could be ported to V6?
I really miss PeterTools still. @Pascal, did you even get a chance to script some of these?
DynamicDisplay was also very useful (when I worked). Any plans to upgrade this? even better add this functionality to V7. Or at least get rid of their annoying licensing that cost me on lost productivity of going back and forth with them more that the cost of the plugin itself.
HoleCreator loads, but doesn’t really work. It gives errors. @DanBayn, any chance I could buy a new version from you? If so let me know I’d also like to see if we could add a couple of changes. Thx!
Auxpecker(like) we are kind of ok here. We are still missing the functionality of having realrealtimereally™ shaders that work well and that do not get in the way of our assigner materials for rendering. Very different reasons, and audiences for the use of each. We can talk more about this in V7 if you are interested.