First McNeel has to finish and publish the SDK for Rhino for Mac in order that plug-in developers can start to develop for that platform. Then the developers have to code and test their plug-ins.
So I think we’re at least a year away, maybe more… And that’s assuming ChaosGroup do want to run on Mac Rhino, we’re assuming that’s the case, but that decision is up to them, actually.
Just to elaborate on this issue a little - perhaps at the risk of sounding like a broken-record to some people. We do not currently have plans for a C/C++ SDK for Rhino for Mac. That said, it is possible and supported to wrap native C/C++ libraries in .NET code that can be called using RhinoCommon. This is the route we are recommending to plugin developers with C/C++ libraries as the best way forward - on both platforms.
For those interested, check out the following guides:
None so far that I know of.
Most Mac Rhino users are using the Mac version of the Maxwell renderer.
I have no personal experience with Maxwell, but most users seem happy with it.
hi John, I did contact them and just got this reply , not really an enlightening or helpful answer, lol
Hello Miles,
We are sorry to report, but V-Ray for Rhino is only avilable for Windows.
We refrain from giving any information about future products or releases before an official announcement is made.
Please regularly check our web site for any updates or news on the subject.
If you need any further assistance, please reply to this email.
At this point I can only state there will not be a MacOS version as part of the upcoming V-Ray 3.6 for Rhino release.
It is still on our roadmap but currently not with the highest priority.