Viewport Dimensions in m

Hi,

I would like to capture a viewport with a fixed px/meters value. Viewport dimensions in pixels can be easily retrieved I guess. But I cannot figure out how to get/set the viewport zoom (top, parallel view) so it matches a desired area in meters. I tried that example: http://wiki.mcneel.com/developer/rhinocommonsamples/zoomtoobject. But even without padding, the viewport is still a little bigger than the bounding box of the object - so I cannot set the scale that way.
Am I missing something?

Thanks and have a nice weekend!
Philip

Does the Zoom -> 1To1 command help?

Hi Philip,

EDIT:

I just realized ViewNearCorners is better for your goal:

def ViewNearCorners(view=None):
    """Return 3d corners of a view's near clipping plane rectangle. Useful
    in determining the "real world" size of a parallel-projected view
    Parameters:
      view:[opt] title or id of the view. If omitted, current active view is used
    Returns:
      Four Point3d that define the corners of the rectangle (counter-clockwise order)
    """
    view = __viewhelper(view)
    rc = view.ActiveViewport.GetNearRect()
    return rc[0], rc[1], rc[2], rc[3]

I think the ViewRadius python method will get the information you want:

def ViewRadius(view=None, radius=None):
    """Returns or sets the radius of a parallel-projected view. Useful
    when you need an absolute zoom factor for a parallel-projected view
    Parameters:
      view:[opt] title or id of the view. If omitted, current active view is used
      radius:[opt] the view radius
    Returns:
      if radius is not specified, the current view radius for the specified view
      if radius is specified, the previous view radius for the specified view
    """
    view = __viewhelper(view)
    viewport = view.ActiveViewport
    if not viewport.IsParallelProjection: return scriptcontext.errorhandler()
    fr = viewport.GetFrustum()
    frus_right = fr[2]
    frus_top = fr[4]
    old_radius = min(frus_top, frus_right)
    if radius is None: return old_radius
    magnification_factor = radius / old_radius
    d = 1.0 / magnification_factor
    viewport.Magnify(d)
    view.Redraw()
    return old_radius

EDIT: bear in mind that when calculating with pixel values you have a fairly large error margin.
eg: 1000 pixels for a 100 meter area will result in a pixel representing 10 cm.

1 Like

Thanks for your help! I Dont’t know how to do it using 1To1. But GetNearRect perfectly did the trick. Thanks a lot for that and have a nice weekend.

-Philip