What I mean by that is let s say I have an airplane I want to position at a certain angle and give it a pitch of 4 degrees nose up and a banking angle of 15 degrees. What I do in Rhino is select my airplane and use the rotate tool to give the angle and pitch desired. However I would like to see if I selected the whole airplane and there s a window in the properties window giving X, Y,Z coordinate, X,Y,Z Scale and X,Y,Z rotation ( a bit like what we see for the camera placements in the properties window ). In Cinema 4D I fond this tool very useful.
That way once I select my object I can give the exact rotation and pitch to set up my model for camera 1, give another banking angle and pitch for another render shot and finally reset my model as 0 degrees in X,Y,Z to have it back t it s original position. All this without using the rotate tool. Just putting this as values. Easier to manipulate the model that way.
Let me know if it s clear, if not I ll Photoshop to illustrate the concept.