Rotate Shape so that edges coincide

This must be silly, but I just cant manage to do it accurately with any form of rotation.

RotatePolygon.3dm (196.0 KB)

Thanks for the help
Shynn

Use Cplane>3point and define the construction plane as shown. Then rotate using End Osnaps.


Rotate3D can work too but you have to use smarttrack and a mid point between the peaks to define the end of the rotation axis… making a new Cplane is easier.

Duh, change the Cplane, of course!

Thank you Brian

No problem… I’m not sure what you’re working on but you might really like this free plugin too for making polyhedrons.
http://www.food4rhino.com/project/rhinopolyhedra?ufh

1 Like

This plugin is great.
Danny