RhinoCommon Mesh.ColorAt() does not return interpolated colors

Hi, as said above, Mesh.ColorAt() does not seem to do what it is supposed to do.
No matter what, it just seems to return “transparent” - though the mesh has vertex colors.
Could you please check and if you can confirm, please fix this bug ?

Many thanks,
Philipp

Hi Phillip,

I will be testing this tomorrow.

Thanks,

Giulio


Giulio Piacentino
for Robert McNeel & Associates
giulio@mcneel.com

Hi Giulio,

thx for this. Wrote a little workaround in the meantime, but if it is
really faulty would be good to fix it.

Cheers,
Philipp

Yes - it looks faulty to me. I’ve written a bug report so we don’t lose track of this.

Giulio


Giulio Piacentino
for Robert McNeel & Associates
giulio@mcneel.com

Hi @piac, has this been ever fixed in RH5 ? I only get Color.Transparent but my mesh is really colorful. In RH6 it returns the colors properly.

_
c.

I think it was fixed together with another bug. That fix is V6-only, sorry.

@piac, thanks i’ll try to make it work in V5.

_
c.

1 Like