Rhino vs Solidworks vs ThinkDesign

First of all, you don’t need that video or any of the examples to compare rhinos patch command. The manual, as well as the command dialogue clearly state, that the command is limited to adjusting tangency. If you want to compare precision of the solution, you should limit the other too to tangency as well.

Of course there are many reasons why a user would want to have G2 patches and rhino does lag in that field. But as Jim stated before, that’s basically a matter of workflow.

If in fact, you’d need curvature continuity, patching is the worst of several workflows. It just doesn’t give you any control and the result of matching the borders will always be some approximation. Strategies such as blend, sweep, or network surface are at least able to match the borders exactly. If you’d want to just rough out some 3d sketch and don’t care about control and precision, a surface or solid modeller is the wrong tool to begin with.

On the other hand plugins are part of McNeel’s strategy (as mentioned in some other thread). They give us a pretty powerful and extensible tool at a very low price. Add some plugins such as VSR or T-Splines and you have the functionality of other packages at a fraction of the price.Of course that’s becoming a pretty risky strategy with all good rhino plugin developers eventually bought up by Autodesk with drastically increasing prices and all…