And how do I make a rectangular light reflective in Brazil/Neon?
I am making a studio scene and want glass to reflect the light, but I can not find any settings, neither as global settings nor as light settings.
I made a plane with a default material that I gave emission, but there are no multipliers, that is needed too.
Yeah, I made it work with a brazil emmision material. Thanks.
I think that should be reconsidered since arealights are logical for use in studio environments and they cast light in OpenGL. Also this is how it works in V-ray and many other render sollutions.