I just realised yesterday that I should check out the Octane 3 plugin for Rhino and have done the upgrade. Been playing with some studio product setups and and pretty happy with the results. Seems much faster than before.
15 seconds render time for 1280x720. Two emitter lights and a HDRI lighting environment. 180 samples and the fireflies go away within the first few samples.
I should try different lighting modes and compare. Going from direct to pathtracing adds 5 seconds but I don’t see a lot of improvement. I just tried the ‘info channel’ Kernel for the first time, pretty neat. Helps show the depth of field on the mesh wires.
Thanks Paul. I have always wondered why Octane for Rhino has not been embraced here in the Rhino community. Your efforts have been great and I hope you are rewarded for them. The next thing that I really hope for is the Rhino clipping plane to be available in the Octane render. I have been following this challenge and understand the limits that are presently in place but when that is overcome it would be the answer to my dreams. I was just playing around with the new features in V3 with this simple model today but will try more complete models and share here. I would like to see other Octane for Rhino users add their results and hope that we can build more acceptance for your plugin for Rhino here. I have used most of the other render options for Rhino and am really happy with the results from Octane for speed and realism. I just upgraded and probably will not ever go back to the Standalone even though I paid for the upgrade as I am a Rhino kind of guy. I would like to see the fog implemented within the Octane4Rhino plugin and have spent much time on the OTOY site today on this and instancing but the documentation there is pretty slim. Hope you stay tuned in here.
It blows me away that Octane can do this sort of resolution and clarity in a 1280 x 720 window in 7 seconds with just 75 samples. I will try a turntable animation tomorrow and try and post.
[quote=“jodyc111, post:3, topic:35172”]
The next thing that I really hope for is the Rhino clipping plane to be available in the Octane render.
[/quote]Octane 3 has both near and far clip plane - so check those Camera settings out. I understand they are not the same as the clipping plans in Rhino, but you will need to wait for Rhino6 for this.
I would like to see the fog implemented within the Octane4Rhino plugin and have spent much time on the OTOY site today on this and instancing but the documentation there is pretty slim.
Fog is controlled by the Medium pin on the Environment.
Hi Paul,
I haven’t tried the O3R5 clip planes yet but I’m guessing that they will be normal to the camera right? I’ve done some nice stuff in O2V5 with the clip planes but I have to keep close to ortho views or it starts looking odd, at least on my yachts.
I'll give that and the for pin a try soon.
Keep at it on the material culling thing though, I’m choking on some of my models where I do a lot of pasting in components. BTW, can O3 render from a worksession file?
I would have thought that the original poster had the possibility to change that by clicking on the pencil next to the title. People with the ‘regular’ status (‘badge’) can change the title (and I suppose that administrators can as well).
Thanks for sharing Jody. I have been trying to work with Octane for some time and may upgrade to V3 now.
I bought in when it was beta and upgraded to V2. I have struggled a bit with studios/materials, but have gotten some good results at times. Would you mind sharing your studio file? I would like to compare it to my Octane/Maxwell setups for results.