Rhino for Windows
burrman — 2013-08-21T04:04:54-04:00 — #1
Hi, 2 questions in the new category I cant find the answer to. If someone can point to where this info is located, it will help to avoid newb questions from me.
I would like to have my viewports be set to shaded as default on startup... Is there a setting for this?
My second question was regarding setting surface color and the parent/child relationship. I would like to override this. The scenario would be create a box and explode it to surfaces, then I would like to assign a different color to the surfaces, then join them back to a solid, and retain the individual surface color assignments. (Or better yet, do a sub selection on each surface of a box and assign the color there, without exploding the solid.
Any help is appreciated. Thanks.
helvetosaur — 2013-08-21T04:15:39-04:00 — #2
You will have to create a template and set this up in your template file and save it. Template files are just Rhino files with some individual customization; layers, viewports, display modes, etc. See the Help under "New" for how to create and save a template file.
You cannot, unfortunately. Joined solids can only have one object color.
burrman — 2013-08-21T05:31:00-04:00 — #3
pascal — 2013-08-21T12:00:38-04:00 — #4
Hi Burrman- not quite the same but you could Group the colored faces - that will at least make it easy to select the 'box' as a single object.
burrman — 2013-08-22T02:17:17-04:00 — #5
Yeah, the idea was to have the ability to assign "colors" to individual faces, even on a joined, closed solid. I havnt gotten into materials yet. This may be whats needed.
pascal — 2013-08-22T12:19:27-04:00 — #6
Well... there is testPerFaceMaterial. This is a clunky, limited, unsupported (you don't get to complain) , undocumented command that may help for now.
You need to have an object with a material assigned. You select this as the source object, then click on one or more faces on other objects to paint those faces with the first object's material.