Holomark 2 Released!

I get a malicious website warning from Google when I try to download Holomark 2. Is there an issue or should I ignore and download?

Yeah, I know, ge.tt was hacked and Google raises a warning, but it was still safe to download the plugin wasn’t affected…
Anyway, this became a kick in the rear to finally make a food4rhino project of it:

http://www.food4rhino.com/project/holomark-2?etx

Cheers.

I logged in to food4rhino and still says Access denied.:confused:

My workstation, ehm, shitty laptop.
GeForce GT 630M 2048 MB
Intel Core i7 2,1 GHz.

Can’t wait to buy new desktop.

Holo,

Perhaps if the values would be easier to gather if the text was structured with an identifier separator value scheme like:

// Holomark 3
HOLOMARK VERSION: 3,0.0a

// System    
SYSTEM OWNER: BRENDAEM
SYSTEM BUILDER: LENOVO 
SYSTEM TYPE: W540
SYSTEM NAME: MY LAPTOP
SYSTEM MEMORY GB: 24.0

// GPU
GPU COUNT:2
GPU DEFAULT:0
GPU0 IDENTIFIER: NVIDIA Quadro K2100M
GPU0 MEMORY: 2048.0 MB
GPU0 DRIVER: 9.18.13.4105
GPU1 IDENTIFIER: Intel(R) HD Graphics Family
GPU1 MEMORY: 2112.0 MB
GPU1 DRIVER: 1 0.18.10.3412

// CPU
CPU COUNT:1
CPU0 0 IDENTIFIER: Intel(R) Core(TM) i7-4800MQ
CPU0 0 CLOCK GHZ: 2.7
CPU0 0 MAXCLOCK GHZ: 2.7
CPU0 0 CORES: 4
CPU0 0 MAXTHREADS: 8

// Operating System
OS TYPE: Microsoft Windows 7 Professional
OS VERSION: Service Pack 1 - 64-bit

// Rhinoceros
RHINO TYPE: Rhino 5 - 64 bit
RHINO VERSION: sr 10

// Holomark Results
HOLOMARK SCORE: 46464
HOLOMARK TIME SECONDS: 163.57

HOLOMARK GPU SCORE: 30800
HOLOMARK GPU - CUBE 4 HOLOMARKS - FPS: 547.90
HOLOMARK GPU - UDT SHAPE - FPS: 46.50
HOLOMARK GPU - WIREFRAME - FPS: 91.70
HOLOMARK GPU - SHADED - FPS: 48.10
HOLOMARK GPU - RENDERED - FPS: 34.60
HOLOMARK GPU - BLOCK RENDERED - FPS: 34.10
HOLOMARK GPU - NURBS @ 5 FPS IN WIREFRAME - UNITS: 21
HOLOMARK GPU - NURBS @ 5 FPS IN SHADED - UNITS: 12
HOLOMARK GPU - NURBS @ 5 FPS IN RENDERSPEED - UNITS: 5
HOLOMARK GPU - RENDERMESH RENDER FPS: 87.00
HOLOMARK GPU - RENDERMESH RENDERSPEED FPS: 526.30
HOLOMARK GPU - JOINEDMESH RENDER FPS: 85.50
HOLOMARK GPU - JOINEDMESH RENDERSPEED FPS:500.00
HOLOMARK GPU - MESH @ 15 FPS IN SHADED UNITS: 6
HOLOMARK GPU - MESH @ 15 FPS IN RENDER UNITS: 9
HOLOMARK GPU - MESH @ 15 FPS IN RENDERSPEED UNITS: 99
HOLOMARK GPU - MESH IN RENDERED STUDIO FPS: 42.70
HOLOMARK GPU - NURBS IN RENDERED STUDIO FPS: 11.40
HOLOMARK GPU - 2D SINGLE FPS: 85.50
HOLOMARK GPU - 2D MASSIVE (20X) FPS: 9.00
 
HOLOMARK CPU SCORE:15664 
HOLOMARK CPU - BOOLEANS AND CONTOURS - SECONDS: 8.66
HOLOMARK CPU - TWIST AND TAPER (UDT) - SECONDS: 1.09
HOLOMARK CPU - MESHING MINI - SECONDS: 4.01
HOLOMARK CPU - EXTRACT RENDER MESH - SECONDS: 0.02
HOLOMARK CPU - JOIN RENDER MESH - SECONDS: 0.06
HOLOMARK CPU - REDUCE MESH - SECONDS: 13.43
HOLOMARK CPU - CALCULATING TECHNICAL DISPLAY - SECONDS: 1.56
HOLOMARK CPU - MAKING SILHOUETTES - SECONDS: 3.09

I tried to make it human readable and machine readable without opening a regular expression book.

2 Likes

Computer died. Had to buy whatever Best Buy had on their shelves that evening.
Not too bad. I would have paid for the next model up with the GTX 980 if they’d had one.

1 Like

This is for a Lenovo P40 Yoga, i7-6600u, Quadro m500m, 16GB RAM. Not too bad for for a 4 Lbs convertible, even if the screen really isn’t matte, like they said it was.

Holomark 2 v2,2,03

Total Score: 31245
Total Runtime: 222.56 sec

GPU scores: 19110
GPU_01 - 350.90 fps - Cube 4 tests
GPU_02 - 26.40 fps - UDT Shape
GPU_03 - 62.10 fps - Wireframe
GPU_04 - 24.80 fps - Shaded
GPU_05 - 14.70 fps - Rendered
GPU_06 - 14.00 fps - Block Rendered
GPU_07 - 18 units Nurbs @ 5 fps in Wireframe
GPU_08 - 11 units Nurbs @ 5 fps in Shaded
GPU_09 - 31 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 46.30 fps - RenderMesh Render
GPU_11 - 113.60 fps - RenderMesh RenderSpeed
GPU_12 - 76.30 fps - JoinedMesh Render
GPU_13 - 294.10 fps - JoinedMesh RenderSpeed
GPU_14 - 19 units mesh @ 15 fps in Shaded
GPU_15 - 6 units mesh @ 15 fps in Render
GPU_16 - 68 units mesh @ 15 fps in RenderSpeed
GPU_17 - 26.50 fps - mesh in Rendered Studio
GPU_18 - 3.40 fps - Nurbs in Rendered Studio
GPU_19 - 14.70 fps - Block Illustration
GPU_20 - 49.50 fps - 2D single
GPU_21 - 7.80 fps - 2D massive (20x)

CPU scores: 12135
CPU_01 - 10.29 sec - Booleans and Contours
CPU_02 - 1.29 sec - Twist and Taper (UDT)
CPU_03 - 4.87 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.08 sec - Join Render Mesh
CPU_06 - 18.38 sec - Reduce Mesh
CPU_07 - 2.48 sec - Calculating Technical display
CPU_08 - 3.78 sec - Making Silhouettes

LENOVO
20GQCTO1WW

NVIDIA Quadro M500M - 2048.0 MB
DriverVersion: 10.18.13.5445
Intel® HD Graphics 520 - 1024.0 MB
DriverVersion: 20.19.15.4326

Intel® Core™ i7-6600U CPU @ 2.60GHz
NumberOfCores: 2 NumberOfLogicalProcessors: 4
MaxClockSpeed: 2.81 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Pro

  • None - 64-bit

Rhino 5 sr 12 64 bit

Holomark 2 v2,2,03

Total Score: 25999
Total Runtime: 180.52 sec

GPU scores: 14140
GPU_01 - 174.70 fps - Cube 4 tests
GPU_02 - 28.10 fps - UDT Shape
GPU_03 - 69.40 fps - Wireframe
GPU_04 - 41.20 fps - Shaded
GPU_05 - 20.00 fps - Rendered
GPU_06 - 19.50 fps - Block Rendered
GPU_07 - 14 units Nurbs @ 5 fps in Wireframe
GPU_08 - 8 units Nurbs @ 5 fps in Shaded
GPU_09 - 21 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 31.00 fps - RenderMesh Render
GPU_11 - 200.00 fps - RenderMesh RenderSpeed
GPU_12 - 30.50 fps - JoinedMesh Render
GPU_13 - 208.30 fps - JoinedMesh RenderSpeed
GPU_14 - 5 units mesh @ 15 fps in Shaded
GPU_15 - 2 units mesh @ 15 fps in Render
GPU_16 - 25 units mesh @ 15 fps in RenderSpeed
GPU_17 - 10.90 fps - mesh in Rendered Studio
GPU_18 - 5.50 fps - Nurbs in Rendered Studio
GPU_19 - 20.90 fps - Block Illustration
GPU_20 - 53.50 fps - 2D single
GPU_21 - 6.90 fps - 2D massive (20x)

CPU scores: 11859
CPU_01 - 11.35 sec - Booleans and Contours
CPU_02 - 7.43 sec - Twist and Taper (UDT)
CPU_03 - 4.50 sec - Meshing Mini
CPU_04 - 0.05 sec - Extract Render Mesh
CPU_05 - 0.06 sec - Join Render Mesh
CPU_06 - 12.48 sec - Reduce Mesh
CPU_07 - 1.98 sec - Calculating Technical display
CPU_08 - 4.31 sec - Making Silhouettes

Dell Inc.
OptiPlex 7010

AMD Radeon HD 7470 - 1024.0 MB
DriverVersion: 8.922.0.0

Intel® Core™ i5-3470 CPU @ 3.20GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 4
MaxClockSpeed: 3.2 GHz

TotalPhysicalMemory: 8.0 GB

Microsoft Windows 7 Enterprise

  • Service Pack 1 - 64-bit

Rhino 5 sr 12 64 bit

1 Like

Holomark 2 v2,2,03

Total Score: 62304
Total Runtime: 144.41 sec

GPU scores: 41540
GPU_01 - 1600.00 fps - Cube 4 tests
GPU_02 - 59.50 fps - UDT Shape
GPU_03 - 119.00 fps - Wireframe
GPU_04 - 74.60 fps - Shaded
GPU_05 - 50.50 fps - Rendered
GPU_06 - 47.80 fps - Block Rendered
GPU_07 - 24 units Nurbs @ 5 fps in Wireframe
GPU_08 - 15 units Nurbs @ 5 fps in Shaded
GPU_09 - 52 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 181.80 fps - RenderMesh Render
GPU_11 - 208.30 fps - RenderMesh RenderSpeed
GPU_12 - 277.80 fps - JoinedMesh Render
GPU_13 - 163.90 fps - JoinedMesh RenderSpeed
GPU_14 - 8 units mesh @ 15 fps in Shaded
GPU_15 - 11 units mesh @ 15 fps in Render
GPU_16 - 39 units mesh @ 15 fps in RenderSpeed
GPU_17 - 158.70 fps - mesh in Rendered Studio
GPU_18 - 16.80 fps - Nurbs in Rendered Studio
GPU_19 - 38.30 fps - Block Illustration
GPU_20 - 120.50 fps - 2D single
GPU_21 - 11.40 fps - 2D massive (20x)

CPU scores: 20764
CPU_01 - 7.09 sec - Booleans and Contours
CPU_02 - 0.91 sec - Twist and Taper (UDT)
CPU_03 - 3.21 sec - Meshing Mini
CPU_04 - 0.02 sec - Extract Render Mesh
CPU_05 - 0.03 sec - Join Render Mesh
CPU_06 - 9.16 sec - Reduce Mesh
CPU_07 - 1.17 sec - Calculating Technical display
CPU_08 - 2.49 sec - Making Silhouettes

Gigabyte Technology Co., Ltd.
Z97M-DS3H

Intel® HD Graphics 4600 - 2080.0 MB
DriverVersion: 10.18.10.3540
NVIDIA GeForce GTX 970 - 4095.0 MB
DriverVersion: 10.18.13.5598

Intel® Core™ i7-4790K CPU @ 4.00GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 4.0 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 8.1

  • None - 64-bit

Rhino 5 sr 11 64 bit

Well it’s a workstation…

New 17" Precision (finally operational after a week of trouble with drivers and support)

She’s not fat, she’s big-boned.

and here’s the old Dell desktop that I’m retiring today:

This is for a used PC I just bought, not bad for $370

Holomark 2 v2,2,03

Total Score: 23734
Total Runtime: 148.4 sec

GPU scores: 13400
GPU_01 - 506.30 fps - Cube 4 tests
GPU_02 - 30.20 fps - UDT Shape
GPU_03 - 58.80 fps - Wireframe
GPU_04 - 35.30 fps - Shaded
GPU_05 - 26.70 fps - Rendered
GPU_06 - 26.00 fps - Block Rendered
GPU_07 - 13 units Nurbs @ 5 fps in Wireframe
GPU_08 - 8 units Nurbs @ 5 fps in Shaded
GPU_09 - 9 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 91.70 fps - RenderMesh Render
GPU_11 - 40.80 fps - RenderMesh RenderSpeed
GPU_12 - 57.10 fps - JoinedMesh Render
GPU_13 - 31.90 fps - JoinedMesh RenderSpeed
GPU_14 - 2 units mesh @ 15 fps in Shaded
GPU_15 - 4 units mesh @ 15 fps in Render
GPU_16 - 3 units mesh @ 15 fps in RenderSpeed
GPU_17 - 37.50 fps - mesh in Rendered Studio
GPU_18 - 8.80 fps - Nurbs in Rendered Studio
GPU_19 - 21.10 fps - Block Illustration
GPU_20 - 43.50 fps - 2D single
GPU_21 - 6.40 fps - 2D massive (20x)

CPU scores: 10334
CPU_01 - 13.47 sec - Booleans and Contours
CPU_02 - 1.98 sec - Twist and Taper (UDT)
CPU_03 - 8.15 sec - Meshing Mini
CPU_04 - 0.05 sec - Extract Render Mesh
CPU_05 - 0.09 sec - Join Render Mesh
CPU_06 - 17.44 sec - Reduce Mesh
CPU_07 - 2.43 sec - Calculating Technical display
CPU_08 - 4.77 sec - Making Silhouettes

Gigabyte Technology Co., Ltd.
GA-78LMT-USB3

NVIDIA GeForce GT 640 - 2048.0 MB
DriverVersion: 10.18.13.6510

AMD FX™-6300 Six-Core Processor
NumberOfCores: 3 NumberOfLogicalProcessors: 6
MaxClockSpeed: 3.5 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Home

  • None - 64-bit
1 Like

MSI’s GS60 - a 15" laptop.
AA off - but clocked at 3178 with AA on.

Holomark 2 v2,2,03

Total Score: 37889
Total Runtime: 209.76 sec

GPU scores: 25650
GPU_01 - 597.00 fps - Cube 4 tests
GPU_02 - 36.60 fps - UDT Shape
GPU_03 - 67.60 fps - Wireframe
GPU_04 - 41.80 fps - Shaded
GPU_05 - 30.80 fps - Rendered
GPU_06 - 27.50 fps - Block Rendered
GPU_07 - 15 units Nurbs @ 5 fps in Wireframe
GPU_08 - 10 units Nurbs @ 5 fps in Shaded
GPU_09 - 32 units Nurbs @ 5 fps in RenderSpeed
GPU_10 - 102.00 fps - RenderMesh Render
GPU_11 - 169.50 fps - RenderMesh RenderSpeed
GPU_12 - 129.90 fps - JoinedMesh Render
GPU_13 - 181.80 fps - JoinedMesh RenderSpeed
GPU_14 - 6 units mesh @ 15 fps in Shaded
GPU_15 - 6 units mesh @ 15 fps in Render
GPU_16 - 202 units mesh @ 15 fps in RenderSpeed
GPU_17 - 83.30 fps - mesh in Rendered Studio
GPU_18 - 10.40 fps - Nurbs in Rendered Studio
GPU_19 - 22.40 fps - Block Illustration
GPU_20 - 59.20 fps - 2D single
GPU_21 - 7.80 fps - 2D massive (20x)

CPU scores: 12239
CPU_01 - 12.23 sec - Booleans and Contours
CPU_02 - 1.87 sec - Twist and Taper (UDT)
CPU_03 - 5.27 sec - Meshing Mini
CPU_04 - 0.03 sec - Extract Render Mesh
CPU_05 - 0.06 sec - Join Render Mesh
CPU_06 - 14.96 sec - Reduce Mesh
CPU_07 - 2.18 sec - Calculating Technical display
CPU_08 - 4.25 sec - Making Silhouettes

Micro-Star International Co., Ltd.
GS60 6QE

Intel® HD Graphics 530 - 1024.0 MB
DriverVersion: 20.19.15.4331
NVIDIA GeForce GTX 970M - 3072.0 MB
DriverVersion: 10.18.13.5374

Intel® Core™ i7-6700HQ CPU @ 2.60GHz
NumberOfCores: 4 NumberOfLogicalProcessors: 8
MaxClockSpeed: 2.6 GHz

TotalPhysicalMemory: 16.0 GB

Microsoft Windows 10 Home

  • None - 64-bit

Rhino 5 sr 12 64 bit

Tried my new dell

After disabling switchable graphics rhino seems a lot faster…

Asus Workstation. X4 antialias

Hello everybody.

Here’s my current laptop configuration:

We’re planning on buying a new powerful desktop machine. How much better would it be to go with Xeon CPU and Quadro GPU instead of top of the line i7 and GeForce 980? Significantly better or just slightly better?

Here are the 1070 results on my “older” dual Xeon system:

No AA:

Notice how the mesh scores drops when I turn on AA:

2xAA:

4xAA:

8xAA:

So as you can see, unlike with Quadros, those pure mesh scores are strongly limited by turning on AA.
This doesn’t affect the normal Rhino nurbs modelling, but if you work with heavy architectural models with lots of meshes, then you will notice the difference.

School’s out! Swapped out the K5000 for a Titan X Pascal, everything else is the same. I posted a comparison. I leave AA at 4x.

So having a quadro card or firepro you say that working with meshes is much better than GTX or AMD counterpart?