Well… I thought I knew how to do this, it’s been a while and I can’t fathom it and it’s getting late so my mind is cloudy. I can’t seem to find the tutorial i once saw either.
I have a point where three faces are converging. One edge is 1mm radius and the other is 0.5mm radius but I can’t seem to get it to create a nice curve without making a hash of the corner. One of the edges isn’t perpendicular to the other so it’s not as simple as filleting a cube.
Will someone put me out of my misery please?
(it’s only the highlighted edges… the others are without a fillet
The kind of fillet you are trying to do it’s very problematic because the small radius will go into a single point (singularity) along the 2 big radius.
The solution it’s to redo the corner with edgesrf.
Best it’s to have 2 small radius over a big one.
Your case it creates a very bad looking fillet (aesthetically talking).
Hope this help.
Bye
That’s what I tried last night but it leaves dirty point which I can’t iron out - when it’s imported to Max the .sat file fails and the .step file has a face missing.
Hi Andy- if that as a point-naked there, try testRemoveAllNakedMicroLoops. Does that clean it up? I did not get this, but I did notice that joining things in different orders changed how cleanly it closed up.
My guess is - that making the curved surface a little bit cleaner would help - it looks pretty complex for a relatively simple shape. You might try RemoveMultiKnot and MakeUniform.
Well it worked from the small section I took from the model… The actual model itself didn’t work, I’d shrunk the surfaces and it was a little untidy from a few hours work, but at least I know it’s possible now so it won’t take much to open an old one and cut-n-shut a new corner in.
I did actually tidy up that small section to post as the curved surface was a bit messy.