if I change the mapping settings of linked blocks at the block files, than after an update of the blocks the UV stay at the old setup. Only reopen the main scene file helps to get updated blocks.
Hi Micha - I see this- thanks. It does seem to work correctly if you edit the inserted file via BlockEdit, but not, for some reason, if the file is edited independently and then updated from BlockManager.
Now, I cannot repeat this, it seems to work just fine.