I’m using a square environment map to simulate a studio environment, so that my object looks nice in the “rendered” view without having to actually render. When I apply a bump map and turn the intensity up, the tiling of the environment changes. This does not happen if the environment is 1024x2048 (not square).
The size of the bump map doesn’t matter.
Before and after screens:
Here’s my environment image if you want to try this.
Software information
Software versions
Rhinoceros version: 5.2 WIP (5C146w)
IronPython version: 5.1.2015.131
Language: en (MacOS default)
OS X version: Version 10.11.4 (Build 15E65)
Plug-ins
None
Third party kernel extensions
tc.tctechnologies.driver.Saffire (4.3.0 41017) 3563D1B5-FFE0-380D-B232-6D2D6CF819F7
com.Cycling74.driver.Soundflower (2) 2D779840-7439-31E5-8A66-D786C3F47B75
org.pqrs.driver.Karabiner (10.18.0) E6E09313-87A6-30F6-94BE-61DA4EC19A8D
com.paceap.kext.pacesupport.snowleopard (5.9) D8A40112-4EBF-B268-D83A-4F55E54C5F68
com.aladdin.kext.aksfridge (1.0.2) DE061DF5-F2B9-27A7-8F9B-C85C930D828E
Hardware information
Computer hardware
Hardware model: MacBookPro10,1
Processor: Intel Core i7-3820QM CPU @ 2.70GHz
Memory: 16 GB
Architecture: Intel 64 bit
Video hardware
Graphics: NVIDIA GeForce GT 650M 1024 MB
Memory: 1024 MB
Screen size: 1440 x 900
Displays: Color LCD (221dpi 2x)
USB devices
Apple Inc.: FaceTime HD Camera (Built-in)
Apple Inc.: Apple Internal Keyboard / Trackpad
Apple Inc.: Bluetooth USB Host Controller
Bluetooth devices
None
OpenGL information
OpenGL software
OpenGL version: 2.1 NVIDIA-10.10.5.2 310.42.25f01
Render version: 2.1
Shading language: 1.20
Maximum texture size: 16384 x 16384
Z-buffer depth: 24 bits
Maximum viewport size: 16384 x 16384
Implementation settings
Use texture compression: No
Appearance settings
Antialiasing: 4x
Mip map filtering: None
Anisotropic filtering: High