Rhino for Mac
I'm a first year architecture student, and I need some help with rendering my models. I like modelling in Rhino a lot, but I have trouble deciding where and how to render what I make. The build in renderer in Rhino is no good to me, since I need photo-realistic results. I tried Maxwell for Sketchup, but it's very troublesome, since you have to export your models, then import, and mostly because maxwell for sketchup is so very limited.
You have to understand, that as a student, I have a very limited budget, and i'm not willing to spend more than 100$ on any piece of software. However, the full editions of vray or maxwell (which i know produce fantastic results), both cost around 900 dollars. I do use pirated software (i'm not ashamed to admit it), but some pirated software for mac is very hard to find (e.g. vray for mac).
What are some good and cheap (or available on piratebay) programs/plugins for photorealistic rendering on a mac, preferably integrated with rhino? And don't say brazil or flamingo cuz they dont come close to vray.... i have considered rendering in maya (using built-in mental ray), or in blender... my last resort would be installing windows as well and doing my renders there :/
How much did you spend on your Mac?
Yeah, switch to a PC and the price difference will pay for render software...
I'm an architect and use the Mac OS X and Windows version to build my models.
My personal experience shows me that, yes, vray produces brilliant results and is my personal choice. But there is more to architectural visualization than an good rendering engine. For example good textures and advanced skills in Adobe PS.
There is no need to buy e.g. Cinema4D and the Vray plugin in first year of architecture school. Just an advice. Wait a while and then don't hesitate to grab V4D and Vray
You need some good external application - like Cinema 4D, Modo or Blender. Rhino + any rendering plugin is not enough. I'm fed up fighting with poor texturing and mapping in Rhino. Modo 701 can import Rhino 4 files directly.
I am in fact very good with PS and sadly, our school has quite high expectations for project presentations (including renders)... i think i'll wait a few months 'till new macbooks come out, and than install a virtual machine running windBlows, where I will run rhino or 3ds with vray, or maybe just 3ds with mental ray (all free for students, but only on windows)
I have Blender, but I find it very confusing. It's great that it's free and all, has a great built-in renderer, but open-source also means glitchy, unorganised, and there are not many resources for learning blender... but thanks for your insight into rendering in rhino i didn't know texturing was an issue
thank you for all the links i know my disliking of blender is a bit irrational, and i will definitely dig into these tutorial when i get a chance!
i already know and use indigo but if i were starting from scratch with rendering or needing to learn a new app, i'd definitely have a look at cheetah3d
$100 and supposedly, it's pretty great.